Learn the chess rules at EducationalChess.com
Here are the chess rules- and to make it easier for you to learn, we have animated them.
Note: You need to have Adobe Flash Player installed in order to be able to view the animations.
The pawn moves straight and captures diagonally.
Each pawn can move one square or two squares forward on its first move.
Pawns do not move backwards or sideways.
A pawn is worth 1 point.
The Bishop moves diagonally as far as there is room in its path, on its own color.
The Bishop can move diagonally forward and backward.
The Bishop is worth 3 points.
There are two bishops for each side- a light-square Bishop and a dark-square Bishop.
The Rook moves in straight line vertically and horizontally.
The Rook is worth 5 points.
The Queen moves both like a Bishop (diagonally) and like a Rook (in straight line).
The Queen is worth 9 points.
The Knight is the only piece that can jump over other pices.
The Knight moves like an "L".
The Knight is worth 3 points.
The King moves in any direction, one square at a time, as long as it lands on a safe square.
The King is the only piece that does not get captured.
The King is the most important piece on the board.
Check means the King is attacked and it must be defended at once.
The three ways to defend agains check are:
-capture the attacker
-block with a piece
-run to a safe square
Checkmate means the King is attacked and it has no defense available, such as capturing the attacker, or blocking or running to a safe square.
The King is trapped and the game is over
Special rule # 1
Whenever the pawn crosses to the other side, it can turn into any piece except a King
This special move is optional. However, if you decide to use it, you can only do it at this particular time, no later than now.
Special rule # 2
En passant (French term)or In Passing.
It is about two pawns passing each other by, in which one can be captured.
This rule applies only to a white pawn and a black pawn, as many times as applicable. It cannot be done with any other pieces.
When your pawn is one rank past its own half of the board in his opponent's territory (the White pawn would be on the
5th rank and if you are Black, your pawn would be on the 4th rank), and when the opponent's pawn moves two squares up on the adjacent file right next to yours, then you can capture your opponent's pawn by moving it diagonally behind it.
Special rule # 3
Castling is a move between a King and a Rook that is meant to protect the King and bring the Rook out into the game.
The King jumps two squares and then the Rook jumps over next to it.
You can castle either on the King side or on the Queen side.
You cannot castle:
- if the King has moved
- if the Rook has moved
- from check
- into check
- through check